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Blender Fundamentals

Get up to speed with Blender, a free and open-source 3D computer graphics software toolset used to create animated films, visual effects, scientific visualisations, 3D printable models, engineering and architectural modelling, interactive 3D applications, virtual reality and computer games.
Blender is Free and Open Source Software
Download Blender: https://blender.org/download
—
By Dillon Gu.
First contact with Blender
1
First Steps
1
2
Viewport Navigation
3
Interface Overview
4
Select and Transform
5
Add and Delete
6
Collections
7
Workspaces
Modelling
1
Modelling Introduction
2
Creating Meshes
3
Object and Edit Mode
4
Mesh Selection Mode
5
Extrude
6
Loop Cut
7
Bevel Tool
8
Knife Tool
Making it look great (Look Development)
1
Intro to Shading
2
Shading Editor
3
Intro to Texturing
4
UV Unwrapping
5
Procedural Textures
Turn on the lights
1
Light Types
2
Three Point Lighting
Rendering things out
1
Render Settings Introduction
2
Render Dimensions & Metadata
3
Render Output Settings
4
Cycles Samples
5
Eevee Lighting
Making things move
1
Rigging Intro
2
Parenting
3
Armatures
4
Copy Limit Constrain
5
Tracking Constraints
6
Transform Constraints
7
Character Rigging
8
Inverse Kinematics
9
Vertex Groups
10
Bone Layers
Making things change over time
1
Keyframes
2
Timeline
3
Dope Sheet
4
Graph Editor
5
Sculpting
Blender is a free and open source software with a wide array of tools and features. The latest version of blender is easy to use, fun and powerful. There is no doubt that blender is one of the most powerful 3D softwares out there and the best part of it, it’s so free that one could even say you own it! It is backed by a strong community of developers and end users, as well as a number of big corporates who fund its development and numerous production studios making sure that the workflow and tools are always at the latest standards. To understand more about the freedom of open source in blender, visit the Blender license page.
https://www.blender.org/about/license/
Blender is used to create animated films, visual effects, scientific visualisations, 3D printable models, engineering and architectural modelling, interactive 3D applications, virtual reality and computer games.
In this course you will learn how to navigate the user interface and use the tools in order to feel comfortable realizing whatever you envision. You will be able to conceptualize and create all kinds of 3D models and animations, be it motion graphics, game assets, visualizations, etc...
This course is for absolute beginners, however basic knowledge of computers and familiarity with your operation system of choice is recommended.
While there is supporting material in different other languages that accompany the videos, we strongly recommend that you take this course in English. English is the language of computers and information technology, virtually every programming language is based on the english language. The syntax is...
Learning how to use blender in English is learning it in the language that it was originally created it. In order to prepare yourself for the professional landscape if out times, it is good to have a good understanding of the core terms, the culture and the philosophy of the field that you will be navigating in. Having a good understanding of English, especially when it comes to the jargon and terms used in the field leads to better job opportunities; better salaries. English is also the main language of the blender community in general, this community is an invaluable resource always willing to help. This course is your opportunity to practice english in the language that you will be using when working with other people around the world. It is a good way to get out if your comfort zone and integrate the global market.
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